The Advantages Of Video Games Essay
The video game phenomenon is somewhat new in this modern society. Despite being designed
for entertainment, in the recent years the content has become more violent and disturbing.
Due to the increasing popularity of these violent videogames, there has also been an increase
of controversy regarding the negative effects these games have on people’s minds. Concerned
parents and experts think that these games are too violent, which has led to demands made
towards the government to control the sales of these games. However it is also strongly
believed that video games do not cause an increase of aggression in adolescents.
What the media ignores are the many positive effect of videogames we cannot find in other
forms of media. Parents, experts and other individuals should stop being afraid of video games
and instead should try to consider the positives of this underappreciated medium. Surveys
show that 90% of children in the UK play video games and 70% of the heads of household also
play video games. This means that the average age of gamers is 33(Bavelier, TED). Society is
changing and games are becoming not only a key part in entertainment but also in education
and child development.
Millennials, Individuals born between 1978 and 2000 (Madland 2), grew up playing video
games. These individuals mostly grew up playing the arcade and home video game systems also
known as platforms, such as Atari, Nintendo, Sega and PlayStation and computers, were already
popular before they began school. These individuals have participated in the technological
revolutionthat followed such games as Pong (released by Atari in 1973) all the way to the
games we see today such as, Call of Duty, Grand Theft Auto and World of Warcraft. By
contrast, games like BioShock are fast-paced and full of realistic scenery and characters. There
are dozens of genres of video games, but most can be split into several broad categories, the
most controversial of which are first person shooters (FPS). These games use the perspective of
the character being played; pulling the gamer from the more remote view referred to as third
person view. Some of the most controversial video games are also the ones with the greatest
potential benefits. Fast-paced, FPS like BioShock Infinite, Halo, and Doom, HalfLife,
Borderlands and third-person equivalents like Dragon Age, Mass Effecthave all been accused of
being too violent, but thebenefits gamers gain from playing them are astounding. There have
been incidents in the past, where individuals associated with video games have purposely
harmed another human being, this has led to negative opinions towards games. A good
example would be last year’s incident in the US where an individual who played strategy and
communication games like Mass effect and StarCraft 2 went on a killing spree and it was
instantly pinned on these non-violence inducing games. While these games do portray some
violent scenes they are less...
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Benefits of Playing Video Games Essay
1789 Words8 Pages
Video games have been argued about for decades. Some people have argued that video games are linked to violence. However, new research shows that video games can be used for therapeutic purposes, exercise, stress relievers, positive interactive learning, hand eye coordination, and different types of patient treatment for people all around the world.
When playing video games, the coordination and concentration can physically, socially, and mentally benefit the user. Research today shows that certain video games can reduce fat and therefore promote weight loss. Other sources state that doctors have instructed parents to let their children play video games to help control focus. It is found that video games can improve hand eye…show more content…
Active video games are also being marketed for adults. New Gaming companies have been turning their gaming systems into exercise machines (Recio 143). This new game keeps the player fit while watching television. One machine will incorporate a favorite show into an aerobic workout by broadcasting the selected show loud and clear during the exercise. Once the person starts to decrease their effort the volume will drop, and if they continue to decrease, the television will shut off leaving nothing to watch. This creates a good workout environment involving exercises and entertainment into a strict exercise agenda. Workout levels can range from heavy lifting or swimming (Recio 143). These workout levels are increasing stamina causing weight loss and health awareness. The new video machines can drastically change an adults workout routine.
Video games can improve visual skills and brain function. Video games increase spatial awareness. When playing different video games eyes are focused on a video game a person are more likely to gain different eye strengths after training the brain. Action video games train the brain to better process certain visual information. When people play action video games, they’re changing the brain’s pathway responsible for visual processing (Masnick 1). Video games change brain functions. Researchers today are reporting that first-person-shooter